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SELECTED PROJECTS

Here's a selection of some of my favourite professional projects across multiple roles. These games have a special place in my heart!

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PLANET ZOO 2

My current baby. Planet Zoo 2's campaign is all about community-first. Get our core advocates hyped, and they'll help us along the way.

PLANET COASTER 2

Joining the Planet Coaster 2 team back in Summer 2025 was super exciting, since then, I've led on marketing campaigns for major DLC releases including the Sorcery Pack, Parades, & Toybox.

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F1 MANAGER

Working with F1 was a dream come true. Our F1 Manager campaigns across three games delved into every detail, and focused on giving our core audience what they were asking for, year after year.

ELITE DANGEROUS

I've worked on Elite Dangerous on and off since 2019, joining as a Community Manager and then leading the marketing into a bold new era for the game with the release of paid early access to ships, helping revitalise a live-service icon.

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WARHAMMER 40,000: CHAOS GATE - DAEMONHUNTERS

I was responsible for the Go-To-Market to turn this turn-based tactical hit into a console success. Taking everything that makes the game great, and ensuring its approachable to a slightly more casual playerbase.

NEXOMON: EXTINCTION

Nexomon: Extinction felt like a chance to scratch a 20 year-old itch. Marketing a creature-collector/battler felt like second-nature to me, as a massive fan of the genre myself. The Nexomon themselves were the big focus, with gradual reveals of the roster keeping players coming back to socials every week.

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DELIVER US MARS

I really made sure to lean into the cinematic feel of Deliver Us Mars for the community campaign, briefing out social assets that felt typical to what you'd see in a movie campaign (character posters, cast interviews).

TORMENTED SOULS

Tormented Souls was my first taste of working on survival horror, delivering a community campaign that inspired confidence in genre experts at every turn.

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LET'S TALK!

I'll get back to you!

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Zac Cocken 2026

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